Fallout: Baton Rouge

And So It Begins
*as written by Serena Maverick

In the Beginning

The day began like any other. The caravan awakening, breaking our fast, and setting out on our chosen path. But there all similarities end. We were met with bullets and explosions just shy of our destination and with that came blood and death and many lives were lost.

Though, through fate or through luck or through what you will, we were saved by the good samaritians of Vila Libre. A question was asked and aide requested. Now we have choices to make. Perhaps lives to save. We wander about town, asking our questions, buying our gear, and in the end we chose to be the Heroes.

So the five of us set out upon our chosen path.

A ghoul, Louise, whose attitude reflects the life they are forced to live, bitter and resentful of those who believe that ghouls belong beneath us, though I know the truth to be opposite. Ghouls, like any human, often prove to be most valuable of given the chance.

A super mutant, Marty Graw, the first I have ever met but have found that he is more likely to aid a traveler in trouble than most of us ever would. Perhaps he is unique, but I would like to believe differently.

A robot dog, Able, that has proven to be smarter than the average human. Very pragmatic and straight forward. Again, a first, and I look forward to getting better acquainted.

A yoa goi, Chance, something many look at fear but for me is a source of joy, a friend that came to me in my darkest hour.
And then me, Serena. A human.

I should feel out of place. I should feel like I do not belong. At least that is how it usually works when I find I must travel with companions. But for the first time in my many travels I find that this is not the case. Even with all their quirks and oddities, I find that what most would consider freaks or experiments are more human than most humans with whom my path has crossed.

But then again, our time has just begun. Perhaps this will change. Or perhaps, for a time, I will have some sort of a family. United through choice. And what will be our first adventure? Will we survive it? And what new thing will we learn in this world that has been changed, altered, corrupted by the foolishness of man?
Muddy waters
First game

Billy Holiday’s “Good morning heartache” plays

A merchant caravan from up north rolls down the Mississippi river. Wares slated for whatever civilizations that will welcome them. Our heroes ride along contracted as guards for the merchant Bernie Banks. Without warning the thunder of machine gun fire rings out. Explosions send debris cascading into the sky. The spray of blood and gun smoke intermingle and for our heroes…silence sweeps over them…the shadow of unconsciousness takes them all.


Light fades back in as the party slowly wakes back up. The sound of children playing in the distance. The scent of cook fires lingering just at the edge of your sense of smell. And a man sized tiger looming over you. “Hey some body get the Coach..I think their waking up.”. The Mascot calls back to some armed guards in LSU jerseys. “Hey calm down now no bodies gonna hurt ya ya’ll just hold up the Coach’ll be here soon.”.

It is not long before a weathered man in his forties comes to visit the laid up travelers. “Hey there, nice to see ya’ll feeling better. Sad to say ya friend didn’t make it though. Bernie had a bit to say ‘bout ya’ll for he passed.”. He sighs and leans on his knees a moment contemplating. “I think you all is exactly the folk we need right now. So as ya can see we found ya bleeding out and brought ya back. Can’t say what got the drop on ya but they seemed content taking what ya were bringing up and leaving. Now that bit of healing cut into our stock and I ain’t saying it wasn’t the christian thing to do but as we could use some help and maybe ya’ll be inclined to repay the favor?”.


Coach Stern goes on to explain that some people have been kidnapped by a radical religious group called the Scaled Flock. He goes on to ask for the groups help offering a small reward if they can return their citizens. He is open to some brief chit chat explaining the basics of Ville Libre and answering some questions. If the players don’t have any weapons after the ambush he offers them some loaners and a small parcel of ammo. From here the group can decide to help or find their own way.

The group decides to take up the job after exploring Ville Libre speaking with the general populace, Ghouls in the frat house and Coach Stern. They venture out to the Atchafalaya National Wildlife Refuge where they believe the Scaled Flock took the kidnapped populace. On the way they encountered one of the Axe-men fending off a few bandits, a robot sentry looking for things Fennwood Hills would be interested in and finally avoided an ambush from one of the notorious Marsh Centaurs. The game ended with the group about to enter the hostile territory and seek out the victims.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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