Kaspar

A friendly Ghost.

Description:

Attributes:
Agility: d8
Smarts: d6
Spirit: d6
Strength: d4
Vigor: d6

Skills:

Lockpicking: d4
Stealth: d10
Guns: d8

Notice: d6
Repair: d6

Survival: d4
Barter: d4
Speech: d6

Melee: d4
Unarmed: d4

Athletics: d6

Charisma: +2
Pace: 6
Toughness: 5
Parry: 5

Edges:

Danger Sense
Attractive

Tag Skills:

Stealth
Guns
Athletics

Hindrances:

Cautious (Minor)
Code of Honor (Major)
Death Wish (Minor)

Starting money: $0

Equipment:
Lock picks
Spencer Carbine
65 .52 rounds
Leather Armor + Arms
Bedroll
Backpack
Camo Fatigues

XP: 5
1st level: d6 Notice, d6 Speech

Bio:

—Age and parentage are fluid in the Wasteland. Kasper is sure he has both, but he couldn’t recall either if he were bothered to do so. What he does remember is Brasco, a former NCR Ranger giving him a bag of pork rinds when he felt like he was going to die.

Brasco taught him loads of useful things: how to shoot, how to forage, how to not get dead. The price, however, was steeper than Kasper will ever admit. Brasco often pointed out that Kasper had no worth other than service. If Kasper knew what a pimp was and he hadn’t watched Brasco get ’et by a big ole gator some time ago, he would likely be mildly offended by his childhood.

Now he’s pretty sure he’s over sixteen and can kill most men. He’s even pretty damn good at it. He’s careful. He’s quick. He’ll die before he quits or fails. It makes him pretty damn popular with those who can’t shoot for shit. And… he always has his second, less clothed career options.
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Kaspar

Fallout: Baton Rouge MinistryofPeace